Introduction to Go Training
Intro to Go (golang) is designed to get existing software teams with little to no Go experience ready to write production ready code. It focuses on the common mistakes that developers new to Go are likely to make, and ensures that they have practical knowledge to be productive in their day to day efforts.
Length5 days. Each day is 4 hours long including a 15 minute break.
Our classes are priced for small and large classes. We offer classes starting at only five students, up to 100 students. We recognize that each company has specific needs and budgets.
For pricing, fill out our contact us form and you'll receive an automated reply with our current rates.
- You have little to no Go experience.
- You have a current or upcoming project that will be written in Go.
- Familiarity and comfort navigating and basic file manipulation at the command line.
- Familiarity and comfort with a modern code editor, including creating and modifying files and projects.
- Familiarity with basic programming concepts and structures such as variables, loops, conditionals, etc.
- Computers should be capable of modern software development, such as access to install and run binaries, install a code editor, etc. Full instructions referenced here: preparing your environment for Go development. It may be necessary for them to have root/admin access to their computer.
- Install and configure an editor for Go.
- Sign up for a Github account if you don't already have one.
Suggested Followup Learning
- Testing, Stubbing, and Automating Go Work Environments
- Advanced Go Development
- Web API Development in Go
- Students will be able read and understand Go syntax.
- Students will be able to spot common coding pitfalls in Go and correct them.
- Students will understand the internals of Slices and how to use them properly.
- Students will understand how to write idiomatic Go using core principles such as embedding and interfaces.
- Students will have a strong understanding of concurrency and how to apply it to their projects.
- Students will understand how to create proper tests, including table tests.
This chapter covers general information about your instructor and course materials.
Syntax And Types
In this chapter we will cover the fundamentals of the Go programming language. We will cover the keywords, operators, and delimiters that make up the language, as well as the proper idioms to declare and structure your code. We will also cover data structures (structs) as well as how Go handles default values (zero value). An overview of how strings work in Go, how UTF-8 is handled, and the different types of string literals will also be covered.
Finally, we will learn how to properly declare variables, constants, and how to use iota in Go.
Arrays And Iteration
Arrays in Go are useful when planning for detailed layout of memory. Using arrays can sometimes help avoid allocation. However, their primary use is for the building blocks of slices.
This chapter will cover the basics of creating, initializing, and indexing an array. It will also cover basic loop constructs and loop control basics.
Slices wrap arrays in Go, and provide a more general, powerful, and convenient interface to data sequences. In this chapter, you will cover slice basics such as creating, initializing, and iteration. You will also learn how to grow a slice, work with subsets of slices, and slice tricks.
Maps are a powerful built-in data structure that associates keys and values. In this chapter you will cover basic map creation, initialization, and iteration. You will discover how to determine if values exist in maps and how to update and delete map values.
A pointer is a type that holds the address to the value of a variable. In this chapter we will learn about the difference between
pass by value and
pass by reference. We will also learn how to declare pointers, and how to reference values as pointers. The chapter will discuss performance and security and when to use pointers as well.
Functions in Go are a primitive type. This chapter will cover how to declare and call functions. We will also cover how to send zero or many arguments, as well as receive zero or many arguments. Additionally, concepts such as
init, closures, and methods will also be discussed.
Interfaces in Go provide a way to specify the behavior of an object:
something can do this, then it can be used here. This chapter will take a look
at how to use interfaces to abstract that behavior. Concepts such as the
Empty Interface, satisfying multiple interfaces, and asserting for behavior
will be covered. Additionally, this chapter will cover the difference between
pointer receivers and how they affect the ability to satisfy an
Embedding And Composition
Go does not provide the typical type-driven notion of subclassing. However, it does have the ability to “borrow” pieces of an implementation by embedding types within a
interface. This chapter will cover how promotion from embedding works as well how collision and overriding are handled. We will also walk through how to embed types to be able to satisfy a specific interface.
Error handling in Go can feel a bit tedious at first. However, this chapter will cover the benefits of how Go's error model results in more reliable code. This chapter will also cover how to handle basic errors and return errors as an interface that satisfies the error type. Concepts such as custom error types, panics, recovering from panics, and sentinel errors are also covered.
Concurrent programming in many environments is made difficult by the subtleties required to implement correct access to shared variables. Go encourages a different approach in which shared values are passed around on channels and, in fact, never actively shared by separate threads of execution.
This chapter will cover concurrency as it pertains to Go, what goroutines are, as well as a basic overview of the scheduler and terminology used.
Concurrency With The Sync Package
This chapter covers goroutines and how to synchronize communication between them. Mechanics for synchronization such as
Mutexes are explored along with the corresponding patterns for each. Additionallywe will cover how to spot common concurrency bugs and tools used to debug them.
Concurrency With Channels
Channels are a conduit in Go used to communicate between goroutines. This chapter covers basic channel usage along with the corresponding patterns for each. Find out the difference between a buffered and unbuffered channel, and when to use them. Also discover how to use channels for signaling for concepts such as graceful application shutdown. Finally, learn how to spot common concurrency pitfalls and how to properly structure your concurrent code for to avoid them.
Package context defines the Context type, which carries deadlines, cancelation signals, and other request-scoped values across API boundaries and between processes. Context is used for controlling concurrent subsystems in your application. This chapter will cover the different kinds of behavior with contexts including canceling, timeouts, and values.
This chapter covers where to get more support on Go, recommends books and videos, and list the contact information for our instructors.