Writing Technical Articles using Hype
Overview
Creating technical articles can be painful when they include code samples and output from running programs. Hype makes this easy to not only create those articles, but ensure that all included content for the code, etc stays up to date. In this article, we will show how to set up Hype locally, create hooks for live reloading and compiling of your documents, as well as show how to dynamically include code and output directly to your documents.
Target Audience
This article is aimed at developers of any experience level with any software language.
In this article, we'll cover the following topics:
- Talk about what Hype is
- Cover why Hype was created
- See how to use Hype and why you want to use it as well!
A Little History
When Gopher Guides originally embarked on our journey to become technical trainers, we knew we wanted to focus on writing content, but not waste time entering the content into bulky editors to present the training material. After looking at several training platforms that already existed, we decided that all of them were not only cumbersome to enter content, but there was no way to get "immediate" feedback of what your material would render as for the final view.
Our first version of our training platform used a custom version of remark.js and a custom go program to render the content. This allowed us to use a custom version of markdown to both write content and show code samples. While this worked, it still had a lot to be desired in terms of quickly including source content, assets such as images, and more.
Within the first year, we wrote our learn
platform. This platform was written 100% from scratch. While still using markdown as the primary language to create content, we added the ability for custom tags. These tags could reach into the code examples and pull out specific lines to highlight in the material. Additionally, it automatically deployed all code samples the the go playground so that students could quickly run and work with examples even without having Go installed on their computers.
In addition to now being able to quickly create content, source code examples, and more, it also added the ability to create "modules" or "chapters" for our content, and with those modules, we could now create "courses". This allowed us to customize each training experience to the needs of our students. It also meant that if we made an update to a module (such as arrays), that every course that had the arrays module automatically got these new updates.
While this served us well for many years, we still had issues we wanted to resolve. For instance, every time the go binary was updated, code may compile differently, or the command options may change, etc. As such, we were constantly making small updates to material that while important, was really a waste of content creators time. We needed something that could automatically update when these changes were made without intervention from content creators.
Furthermore, we wanted to make sure that if the code changed, that the material also showed updated output from that code. With the learn platform, this was a manual, and very tedious process.
How Much Content?
Over the past five years, we have generated a lot of go content. Here are some basic statistics:
- 7 Major Course Tracks
- Intro to Go
- Advanced Go Development
- Testing in Go
- Profiling and Optimization in Go
- Web API in Go
- gRPC In Go
- Mastering Go
- 1,549 Markdown Files (the training content)
- Over 1,000,000 words of training content
- Over 2,500 source code files for examples, exercises, and solutions
- Over 175,000 lines of source code for examples, exercises, and solutions
With this much content it had become too difficult to keep everything up to date with the current platform.
Enter Hype
Hype
is the next generation in technical content creation. With five years of content creation behind us, and two versions of custom content creation platforms, we had a pretty good idea of what we really needed to move forward.
We started with (but certainly aren't done) the following criteria:
- Continue to use markdown as it allows for non-technical content creators
- Create small, manageable, topical content
modules
- Keep source code and assets specific to these modules in the same directory
- Custom tags/helpers to easily generate complex content from source code including:
- Source code partials
- Runnable links to source code
- Links to download full source code
- Output from source code (automatically updated any time the source code changes)
- Be able to easily create
courses
from differentmodules
- Courses should be able to adapt to anything from a one hour boot camp to a twelve week university style class
- Able to render or deploy any course to a pdf, online platform, etc
- No technical knowledge needed for rendering or deployment
- Pull request friendly
- Live reload for virtually instant feedback of changes
- Caching built in to assist in fast rebuilds of content
- Instant validation of source code (never show code that doesn't compile)
- Tag source validation (if you include a link to code or asset such as an image, we validate that asset exists and report an error if it doesn't)
- Run commands
- Quickly show the output for common commands such as using
tree
to show a directory structure of your code example. This also updates automatically any time the code structure changes - Run ANY command and include the output in your content.
- Validates exit status and errors out if statuses don't match
- Shows the actual command that was run
- Quickly show the output for common commands such as using
- Supports most programming languages already (that's right, this isn't just for creating Go content!)
- Support for i18n
- Support for
binding
variables so content will refer to itself as aChapter
for a book, vs. aModule
for a training course. You can create as manybindings
as needed for anyCourse
, such asTitle
, etc. - Video embedding (from S3, youtube, vimeo, etc.)
Style Guide
The following examples are all part of what we would refer to as a style guide
. Each example will show the markdown used for the example, followed by the content generated by that markdown.
Including Markdown
To include a markdown file, use the include
tag. This will run that markdown file through the hype.Parser
being used and append the results to the current document.
The paths specified in the src
attribute of the include
are relative to the markdown file they are used in. This allows you to move entire directory structures around in your project without having to change references within the documents themselves.
The following code will parse the code/code.md
and sourceable/sourceable.md
documents and append them to the end of the document they were included in.
<include src="code/code.md"></include>
<include src="sourceable/sourceable.md"></include>
Including Code Examples
Source code can be included in the documentation using the <code>
tag.
<code src="src/snippets.go"></code>
Including Snippets
Code snippets can be included in the documentation using the snippet
attribute of the <code>
tag.
<code src="src/snippets.go" snippet="goodbye"></code>
Executing Commands
You can also execute any command and have it include the output in your docuemnt as well.
The following code:
<cmd exec="cat snippets.go" src="src"></cmd>
will result in the following output being compiled and included in your document automatically:
$ cat snippets.go
package main
import "fmt"
// snippet: hello
func Hello() {
// snippet: indent
fmt.Println("Hello, World!")
// snippet: indent
}
// snippet: hello
// snippet: goodbye
func Goodbye() {
fmt.Println("Goodbye, World!")
}
// snippet: goodbye
Snippet Support for Other Programming Languages
Snippet support can easily be added for any language. Currently support languages are:
- Go
- Ruby
- HTML
- JavaScript
- Markdown
Ruby
<code src="src/snippets.rb" snippet="goodbye"></code>
def goodbye
puts "Goodbye, World!"
end
Source Files and Assets
All source files and assets are stored relative to the root of the markdown file they are used in.
<TODO exec="tree" src="."></TODO>
$ tree
.
├── assets
│ └── logo.png
├── sourceable.md
└── src
├── file.md
├── filegroup.md
├── image.md
├── snippets.go
├── snippets.js
├── snippets.rb
├── source-code.md
└── tree.md
2 directories, 10 files
Images
<img src="assets/logo.png">
Source Code
<code src="src/snippets.go"></code>
package main
import "fmt"
func Hello() {
fmt.Println("Hello, World!")
}
func Goodbye() {
fmt.Println("Goodbye, World!")
}
Go Specific Commands
There are a number of Go specific commands you can run as well. Anything from executing the code and showing the output, to including go doc (from the standard library or your own source code), etc.
Running Go Code
The following command will include the go source code, run it, and include the output of the program as well:
<go src="src/hello" run="."></go>
Here is the result that will be included in your document from the above command:
package main
import "fmt"
func main() {
fmt.Println("Hello World")
}
$ go run .
Hello World
--------------------------------------------------------------------------------
Go Version: go1.23.0
Including a snippet
You may not want to include the entire source code of the file. In that case, you can use the code
tag to specify both the file, and the snippet. The snippet is identified by using the #
symbol in the file name:
<go src="src/hello" run="." code="main.go#example"></go>
In the source file, add the following comment before and after the code you want to be included for that snippet:
package main
import "fmt"
// snippet: example
func main() {
fmt.Println("Hello World")
}
// snippet: example
This will result in only the following code being included in your document:
func main() {
fmt.Println("Hello World")
}
$ go run .
Hello World
--------------------------------------------------------------------------------
Go Version: go1.23.0
Including output only
To only include the output, you can omit the code
tag.
<go src="src/hello" run="."></go>
$ go run .
Hello World
--------------------------------------------------------------------------------
Go Version: go1.23.0
Annotating with Figure
You may want to annotate the code listing and example. You can do that by wrapping it in a figure
tag and adding an optional figcaption
tag.
<figure id="hello-world" type="listing">
<go src="src/hello" run="." code="main.go#example"></go>
<figcaption>Your first Go program!</figcaption>
</figure>
Figure Styles
<figure id="1">
<figcaption>caption</figcaption>
</figure>
<figure id="2" type="listing">
<figcaption>caption</figcaption>
</figure>
<figure id="3" type="table">
<figcaption>caption</figcaption>
</figure>
<figure id="4" type="listing">
<figcaption>caption</figcaption>
</figure>
<figure id="5">
<figcaption>caption</figcaption>
</figure>
<figure id="6" type="table">
<figcaption>caption</figcaption>
</figure>
<figure id="7" type="listing">
<figcaption>caption</figcaption>
</figure>
## Figure Refs
* <ref id="1"></ref>
* <ref id="5"></ref>
## Listing Refs
* <ref id="2"></ref>
* <ref id="4"></ref>
* <ref id="7"></ref>
## Table Refs
* <ref id="3"></ref>
* <ref id="6"></ref>
Output:
Figure Refs
Listing Refs
Table Refs
Godoc
There are also several godoc
commands that allow you to quickly insert your own documentation dynamically. As your code and docs update, so will your documents.
Here is the basic usage first:
<go doc="-short context"></go>
$ go doc -short context
var Canceled = errors.New("context canceled")
var DeadlineExceeded error = deadlineExceededError{}
func AfterFunc(ctx Context, f func()) (stop func() bool)
func Cause(c Context) error
func WithCancel(parent Context) (ctx Context, cancel CancelFunc)
func WithCancelCause(parent Context) (ctx Context, cancel CancelCauseFunc)
func WithDeadline(parent Context, d time.Time) (Context, CancelFunc)
func WithDeadlineCause(parent Context, d time.Time, cause error) (Context, CancelFunc)
func WithTimeout(parent Context, timeout time.Duration) (Context, CancelFunc)
func WithTimeoutCause(parent Context, timeout time.Duration, cause error) (Context, CancelFunc)
type CancelCauseFunc func(cause error)
type CancelFunc func()
type Context interface{ ... }
func Background() Context
func TODO() Context
func WithValue(parent Context, key, val any) Context
func WithoutCancel(parent Context) Context
--------------------------------------------------------------------------------
Go Version: go1.23.0
Godoc For a Specific Symbol
You can also be more specific.
<go doc="-short context.WithCancel"></go>
$ go doc -short context.WithCancel
func WithCancel(parent Context) (ctx Context, cancel CancelFunc)
WithCancel returns a copy of parent with a new Done channel. The returned
context's Done channel is closed when the returned cancel function is called
or when the parent context's Done channel is closed, whichever happens
first.
Canceling this context releases resources associated with it, so code should
call cancel as soon as the operations running in this Context complete.
--------------------------------------------------------------------------------
Go Version: go1.23.0
Godoc links
You an also link withing your content to any godoc easily with the following tag:
Here is the code to create a dynamic link to the online documentation for `context.
Here is a link to <godoc>context</godoc>.
This is a link to the <godoc>context#Context</godoc> type.
Which results in the following output:
Here is a link to context
.
This is a link to the context.Context
type.
Summary
There are a lot of things we still haven't covered, but hopefully this gives a baseline overview of the things you can accomplish with Hype. Keep an eye on the repo as we continue to update documentation and functionality.
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